Sending Statistics

Any event in your game can be submitted to Kongregate. Then we can use those to make badges, and display leaderboards.

All statistics must be non-negative integers. So, 0, 42, and 613341 are all fine, but -5 and 1.542 won't work. If you have a carefully timed game that records milliseconds, you'll want to multiply the time by 1000 when submitting to our server. So 1.542 seconds would need to be submitted as 1542 milliseconds.

Types

  • Max: The value on the server will be replaced if the new value is higher, for example a high score, battles won, user level, etc.
  • Min: The value on the server will be replaced if the new value is lower, for example the lowest time for completing a lap.
  • Add: The new value will be added to the value stored on the server, for example total number of coins collected. This can be used for statistics which are cumulative. That said, it is more susceptible to error due to connection problems and failed submissions, so we recommend this only if the game or your server doesn't track stats that can be submitted as "max" or "min" stats.
  • Replace: The new value will always overwrite the value on the server, this can be useful for statistics that need to go either up or down, such as a player ranking.

Initialized Statistic

For social/MMO games we recommend submitting a stat to us called "initialized" or "loaded" that sends a "1" each time the game loads successfully. This must be done early, generally at the title screen or no later than character selection/creation (if that happens first thing) - it cannot be post-tutorial or after the first level. We can use this stat to ensure that ratings for the game are by people who meet the game's minimum system requirements. It generally is not as important for Flash games, but if you use an unusual plugin/technology like Unity3D, Java, or HTML5, or are Windows-only, this will help give you a more accurate rating and is strongly recommended. Let us know if you have set up a statistic like this so we can set it up as a filter. This service is currently only available for virtual-goods-enabled games.

Creating your statistics

After you come up with your list of statistics, you need to set them up on the server. This can be done by adding /statistics onto the URL for your game in your browser window. For example: http://www.kongregate.com/games/BenV/my-game/statistics This will take you to the statistics editor page, which can only be viewed by the owner of a game. Note: You can also view the statistics editor on the edit game page.

Give each statistic a name, description, and choose it’s type. You can also select statistics you wish to show up in the leaderboards by checking the "Display in Leaderboards" option.

Once you have created all your statistics on the server, it is time to integrate the API into your game.

Submitting statistics

You can use either the Client or Server API to submit statistics to the server:

Getting the most out of the API

If you would like your game to get badges or be part of a challenge, make sure to read these statistics integration tips written by Greg, lead creator of badges/challenges.

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