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Animation Throwdown Live Drawing: Why Not Zoidberg?

Unfortunately, we had some issues with the live stream, so the video is choppy, but it gets much better around the 10:15 mark. Please bear with us!

This week we're posting a video from a live drawing session we had with one of our artists from our game Animation Throwdown: The Quest for Cards. Frank Harmon, one of our senior artists on the team, talks about his artistic background and process while drawing Zoidberg from the show Futurama.

Frank elaborates on:

Frank's advice:

If you want your character to be memorable, or recognizable, try to present as much of their character as you can just through their silhouette.

It really helps a lot to emotionally invest yourself into the character that you're drawing. It's essentially a self-portrait that you're drawing. You're trying to get the mental mindset of this thing. You're trying to figure out what their emotional state is and how they operate, which is doubly fun if they are a cartoon character.

On why it's important to draw every day:

You can't rest on your laurels. You can't assume that this is the best that you can be. You have to be like an athlete, where you are always seeking to improve yourself.

Author

Frank Harmon

Frank Harmon is a veteran illustrator in mobile and social games. Since 2007, Frank has been a leading artist for companies including Zynga and Kongregate, having been responsible for every visual aspect of the gaming world, such as UI/UX, concept art, art direction, outsourcing, and marketing. He is excited to take on new challenges and innovations. The art is the sizzle to the game's steak; it’s important to not only entice players to play but inspire the designers to create.

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