Kongregate is a leading games publisher specializing in F2P (free to play) games. As a trusted partner to independent game developers for nearly a decade, we offer a unique combination of expertise in game design and monetization, and an ability to get your game in front of millions of gamers.
Blog - September 20th, 2016 11:56
At GDC Europe this year I gave a talk that took a deeper look at some of the numbers, formulas, and patterns underlying idle games. The slides for the talk are on Slideshare and the GDC Vault, if you have access there. In the slides you’ll find information about growth curves, formulas for bulk purchases, purchase optimization models, a variant on growth based on derivatives, a look at prest...
Blog - September 15th, 2016 13:31
San Francisco, Calif., September 15, 2016 – Order up! Animation Throwdown: The Quest for Cards is now available globally on iOS and Android. Animation Throwdown: The Quest for Cards is the only collectible card game featuring five hit Twentieth Century Fox animated comedies: American Dad!, Bob’s Burgers, Family Guy, Futurama, and King of the Hill. For the first time ever, players get to ...
Blog - September 8th, 2016 12:55
Some of you have heard the term "eCPM decay." Let's first understand what it means. If you are a publisher, CPM is the revenue you are getting for 1,000 impressions. If an advertiser is paying you a CPM of $5 and you show your users 1,000 impressions of that ad, you will receive $5. The advertising world is slightly more complex, however; most of the advertisers are actually paying CPI -- in ot...
Blog - September 1st, 2016 12:12
One of the biggest challenges in mobile game development is having your game run great on a low-end device without compromising the experience on a high-end one. We tend to optimize and budget the best experience for our high-end devices. There are many good reasons for this: better monetization, better engagement, etc. Low-end devices seem to run away from us in scope and get poorly prioritize...
Blog - August 23rd, 2016 11:41
In a thread in the Game Programming forum on Kongregate, a developer working on his first game asked experienced developers in our community what they learned from making their first game and what they would do differently if they had the opportunity to start over again. The thread can be read here, but we also wanted to highlight some common themes that many new game developers might find help...
Sam Fisher, CFO of Hyper Hippo
We have a great business partner in Kongregate! They are leaders in their field, yet they truly care about the success of indie developers. 5 Stars!
Chris Harris, Managing Director/Owner of Ninja Kiwi
We’ve worked with Kongregate since 2007. In that time we’ve gottten to know each other’s businesses pretty well. We regard the Kongregate team as being some of the most intelligent and genuine people in the industry and if you’re looking for partners of real integrity and class these guys should be at the top of your list.
Robert Winkler, CEO of 5th Planet Games
Our partnership with Kongregate has been a big factor in our success over the years. They have a fantastic team, and working with them has been one of the best decisions we have ever made.
John Peacock, CEO of Chinzilla
Kongregate delivers on all of the great things publishers promise: product management, efficient user acquisition, and platform features for your game. After having worked with them for over a year, we can add fairness, honesty, and genuine care for our company to the list of reasons we’ll continue working with them.